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Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 14:26:14 -
[1] - Quote
Lan Wang wrote:love everyone saying get rid of lowsec because 0.0 is soo much more relevant, the same argument can be said about null, its pointless, pvp is tedious and far too much effort to find a fight, solo in null doesn't happen, and tidi is aids, and so is powerblocks with supercap blobs.
The whole game is borderline crippled by the effort to fun ratio you get in PVP. The saving grace is that we have some people who will do the hard work for many to benefit but even then, people often would rather hell dunk than fight which mean the other side has a rather large reason no GTFO and not engage because let's face it, getting hell dunked isn't all that much fun. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 14:29:13 -
[2] - Quote
Jenn aSide wrote:Arthur Aihaken wrote:erg cz wrote:Make Jita and Amarr low sec. Dodixie is dead market anyway, just as Hek or Rens. Yeah... no. Maybe you can try to come up with a suggestion for improving low-sec that doesn't involve gutting high-sec... High Sec is the problem and you can't get high sec people to understand that no matter what you do. Recent history is proof. In the past we've had discussions here about how unbalanced high sec incursions where. I saw it 1st hand, I'd fly with ISN (Incursion Shiney Network) can at peak cloak a good 180 isk per hour not even counting CONCORD LP flying a machariel. That same Mach struggled to make half as much per hour in null except on the very rare occasion that a null incursion was nearby, and not even then because you have to clear null incursions quickly because they become strategic headaches, no farming like in high sec. Back then you seriously needed to rat in a super carrier to match what you could do in sub caps in high sec incursions. A Carrier back then struggled to break 150 mil per hour. The usual high sec partisans jumped in with all manner of nonsense defenses of a measurable and noticeable flaw in the game, but one of them stuck at as more nonsense than the other: "If the problem is low income in null sec, JUST BUFF NULL!!!, Leave Brittany high sec alone"!!!!We tried to explain to these...people... that buffing null sec income would be bad for ALL of us, null sec income comes from anomalies that spew liquid isk and from mining ores not found in great supply in other places. Buffing null would hurt everyone everywhere else. No, the problem is high sec, fix high sec. CCP ignored this. They changed carriers and super carriers in ways that inadvertently turned them into anomaly clearing monsters, and the buffed the Rorqual to an insane degree. That also upped the escalation chances from anomalies that had the affect of increasing the supply of dead space gear and blueprints. In short, they took the High Seccers advice and "just buffed null"....... Very shortly the ill affects made themselves clear. Because or Rorqs, high sec mining became damn near useless. Cheap deadspace battleships filled the skies of high sec and the rest of new eden while the high sec tech1 BS builder goes broke. Some Deadpsace gear is cheaper than tech2. When high sec anom runners get escalations they are sometimes like "why bother, the loot is trash now" etc etc. We tried hard to explain to the high sec folks that this would happen, tried to explain to them that a buff to null would hurt THEM worse than a nerf to high would. But they were too short sighted. Don't be short sighted like them. Low sec's chief problem is that there really is no pressing financial/pecuniary reason to leave high sec once you can run lvl 4 missions or fly a beginner level incursion boat like a Maelstrom or Megathron or follow the Burner Mission Plan. That means that ONLY the more adventurous players leave, but it should be the adventurous AND the greedy. Fix that and you go a long way towards fixing low sec....and null.
My theory is that CCP went that way because they actually believe the "we will leave in droves" HS menace more than they believe the "people will move to low/null" view of others. You are arguing with facts but CCP has to deal with opinions.
Or I could be wrong... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 14:37:03 -
[3] - Quote
Arthur Aihaken wrote:Jenn aSide wrote:And just like that you stuck your head in the sand like every other short sighted high seccer.
It's win win for me. If they fix high sec all our experiences improve, but if they repeat the null sec mistake and "just biff low sec" I'll be ok and YOU (high seccers) will get screwed all over again like you just did when we started Rorq mining.
Shortsighted-ness doesn't make sense dude. Wake up. You haven't explained how this benefits me as a high-sec player. So before accusing me of being shortsighted perhaps you'll enlighten me as to how moving L4s to low-sec without CONCORD benefits me. I'm not sure how Rorq mining screws me over. I don't mine, have no plans to mine - and everything has been dropping in price. This is bad how exactly...? I'm not trying to be sarcastic here - I just really don't get how your "QOL" changes are supposed to benefit me.
It does not. It's literally a nerf to HS. The entire proposal is that nerfing HS would amke low/null more worthwhile because right now, the only real "offering" of low sec is PvP without CONCORD and bubbles and from what most player seem to report, that offering is not popular. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 15:33:30 -
[4] - Quote
Henry Plantgenet wrote: Dissentivize kiting with snake set mordus ships.
This is accomplished by just nerfing mordus ships. From the day it was designed, it was obvious it would be a WTFKITEPWNMOBILE. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3180
|
Posted - 2017.03.10 19:09:11 -
[5] - Quote
Mr Epeen wrote:Arthur Aihaken wrote:Jenn aSide wrote:I've never supported such ideas, trying to force people who are in a voluntary situation (in this case, a video game) to do somehting never works and just builds resentment. High Sec needs adjusting not killing. Except every time you buff null-sec it gets abused to h*ll, so the only real solution at this point is to nerf high-sec income so that ther's an actual incentive to move beyond high-sec. Oh...they'll move beyond high sec all right. They'll move right out of EVE. Love it or hate it, high sec needs to have reasonable rewards. High sec players are people, not puppies. If you smack them with a rolled up newspaper, they don't stop peeing on the floor. They find a new place to live that will let them pee on the floor. And also love it or hate it. EVE can't survive a mass exodus of players, which is essentially what you are suggesting CCP do to itself. Mr Epeen 
What is reasonable for high sec? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3181
|
Posted - 2017.03.10 20:01:45 -
[6] - Quote
Vic Jefferson wrote:Frostys Virpio wrote:What is reasonable for high sec? Lower than low, lower than NPC null, lower than sov-null, lower than WH. Was I too honest? They have the right idea with the variable bonuses on the industrial arrays. The entire game right now is too hinged on big-ticket content with big-ticket objectives, leading the actual number of people with hands on the 'generate content' levers to be really small. CCP keeps making this worse by repeatedly focusing on regions which lend themselves to this sort of play, while whole-sale ignoring regions which should empower small, scrappy entities. Hi-Sec being more profitable than it should be is a band-aid which be painful to remove until they fix Low/NPC null.
From someone like you, I was expecting an answer like that. I was more interested in the guy I quoted for example. Part of the issue for CCP to "fixing" this is that something will have to eat a bat and nobody really know players will react to this bat. You hit people in low and null with the nerf bat, they are people who already are used to adapting at least in part to situation changing. They "live" in environment where adapting is essentially the norm. Batting high-sec is different. Yes there are indeed a certain amount of character there who will probably just adapt becuse they are used to by being null/low/WH alts and even that comes with a "but". How many people actually adapt in low/null/WH because of how HS is right now is an unknown right now. Will they move their alt? Abandon it? Say screw that I can't sustain myself with HS anymore?
The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in?
The last unknown is how many are in each of those sets? CCP has to analyse this and think real hard about it because while the game still has momentum and a active player base, it really has to make sure it has a way to replace the normal MMO player bleed in one way or another. Forgetting the "I quit because you nerfed/buffed X", you still have to renew your base for because no matter how good your game is, your player will go away at some point for varied reason that might be 100% unrelated to the game itself. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3182
|
Posted - 2017.03.10 22:10:38 -
[7] - Quote
Vic Jefferson wrote:Frostys Virpio wrote:The other one part is the true HS player. The one who isn't someone's alt. This guy sure as hell isn't the type to adapt or at least haven't really demonstrated it. What will he do when the swing goes in? I...I just don't know what to say. It must be so hard for an obligate high-sec player to adapt to not having income which overshadows most of the rest of the game. Why, with all the expenses and dangers that go a long with living in HS, HS income should be competitive with the rest of the game, right?
What do you do if they decide to pack up and leave? Because while Vic Jefferson and Frostys Virpio don't really give a **** if some high sec pubbie scrublord quit EVE, CCP somewhat has to care. I'm not even sure of what I would do if I was in their shoes by now because a **** load of the customer base might be entirely present only because of the current imbalance and I really don't know how to replace them if they go. CCP either already has taken a decision and just does not say it or has to take one over this. At that point, it will make it's bed and have to lie in it.
Both our position of not relying on HS for our gameplay mean we don't have the point of view of someone who does. I really don't know what Joe pubbie #123 will think after he is told HS incursion HQ sites now pay 2 million ISK and 200 LP, all his lvl 4 mission happen in LS and every single lvl 3 mission is changed in way to prevent blitzing in any way, shape or form. It sure as hell would change the income curve tome something that makes more sense according to the theory tho. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3189
|
Posted - 2017.03.13 14:28:52 -
[8] - Quote
Salvos Rhoska wrote:Lan Wang wrote:i dont really get where this sort of idea comes from, i cant really put m finger on how this would benefit anything
Its not about benefiting anyone. Its about rationalizing the game systems/mechanics.
It still has to benefit the game itself. No cynos and CAP in LS mean a lot of stuff currently happening there right now is gone. Do you really think all those activities will be replaced? DO you think enough people will flow to LS because it now has no cynos to replace those that will leave LS because there are no more cynos? I personally doubt it but if you have some info that could convince me otherwise, you are free to show it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3189
|
Posted - 2017.03.13 14:29:39 -
[9] - Quote
Lan Wang wrote:Inxentas Ultramar wrote:My advice would be "don't change a thing". Lowsec is actually a lot better then it used to be. I can't say if people are still fighting a lot over lowsecs resources, but when I played extensively this was always the case. this. i dont really see any need to change much in lowsec apart from add in pirate faction warfare
You mean like enroling for Guristas or something entirely different? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3189
|
Posted - 2017.03.13 14:31:26 -
[10] - Quote
Salvos Rhoska wrote:Nat Silverguard wrote:you really must be trolling you mofo...
so you want JFs to slow boat and use gate from NS to HS and vice versa?
you want to kill the economy? No, you trolling fafo. Read the thread. I want JFs out of LS entirely, and Im not the only one. Drastic? Yes, perhaps, but its clear to everyone how JFs are exploiting the hell out of LS/citadel/cyno/geography mechanics. I want to save the economy. Jita is a cancer killing the economy. Everyday, entity powers wax and wane throughout EVE, yet everyday, Jitas trade value just grows and grows. Its already many thousands of % greater than the combined trade value of any number of entire regions combined. Jita is a tumor that as it grows ever larger, sucks more and more content out of the rest of the game. Wake up, man. Put your own interests aside for even one second and think of the health of the game. JFs are the primary culprit of material transport past/over/through the LS "blood barrier" between HS and NS, and back.
What's the problem with stuff moving if it will get destroyed but just in a different place? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 17:12:37 -
[11] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:What's the problem with stuff moving if it will get destroyed but just in a different place? A) This material is not being destroyed sufficiently, anywhere, in transit. Hence, Jita. B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets. C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin. D) Jita is strangling the diversity/localisation/opportunity of sector/region markets. This is not a result of player behavior. That is only a symptom. The problem is LS not functioning as a barrier between HS and NS.
What exactly is the problem if a shitload of things get to Jita or any specific system except being convenient for people to buy all they need in one place so they can go pew after shopping at one place instead of 18?
You know why people build shopping center IRL instead of only small shops spread out across a city? Because it ******* work. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 17:41:55 -
[12] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Salvos Rhoska wrote:Frostys Virpio wrote:What's the problem with stuff moving if it will get destroyed but just in a different place? A) This material is not being destroyed sufficiently, anywhere, in transit. Hence, Jita. B) Yes, I understand your question/point about overall destruction, but that is currently happening after most of the constituent materials have passed through Jita atleast once. Note: Through Jita. Not other markets. C) Material transport is so safe, hence cheap and easy, across all sectors and by various mechanics, that a disproportionate amount ends up in Jita, no matter how far its origin. D) Jita is strangling the diversity/localisation/opportunity of sector/region markets. This is not a result of player behavior. That is only a symptom. The problem is LS not functioning as a barrier between HS and NS. What exactly is the problem if a shitload of things get to Jita or any specific system except being convenient for people to buy all they need in one place so they can go pew after shopping at one place instead of 18? You know why people build shopping center IRL instead of only small shops spread out across a city? Because it ******* work. h Think about that. Are you so naive that you cant see the problem with one mall in EVE that utterly eclipses all others by tens of thousands of trade value %? If you cant see the problem in that, leave EVE. EVE is about competition, interaction and conflict. Jita is an NPC center of trade, enabled by failed mechanics, down all trade lanes to and from. Its an abomination. Empires rise and fall everyday in EVE, yet Jita only grows. Jita is proof positive EVE systems are not working. I think that a central economic hub is better for the player base than scattered mini marts. I could be wrong of course but I highly doubt player would be thrilled to have to shop 18 palces to assemble a single ship so they can go PEW.
People already whine about how hard content is to find and you want them to spend extra time to get their ship in order before they can go look for content?
You might find "content" by killing a dude travelling from step 12 to step 13 trying to finally get his ship setup but as we know how people behave in EVE, chances are he will do his shopping in stuff that are hard to catch because he does not want to lose the progress he already made because module X was only available 1 region down the pipe. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3190
|
Posted - 2017.03.13 17:54:40 -
[13] - Quote
Mr Mieyli wrote:If highsec consisted of 4 Islands, one for each empire, surrounded by lowsec then the dominance of jita would fade somewhat. It would remain however for as long as nullsec groups continue to use it to source supplies. To be fair though, who can blame them for using an available market to source goods instead of going through the more painful process of building everything yourself. Having said that, if the 4 empires are split from each other logical price differences might emerge. This could lead groups to use Dodixie to source gallente ships for example, though jita may remain the faction mod hub.
Why would you build your ship in Gal space? Just move your operation to the Caldari bandwagon island and live there. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3192
|
Posted - 2017.03.14 14:46:06 -
[14] - Quote
baltec1 wrote:
There are other things that should probably change such as probing being made harder so that its both more difficult to pinpoint people but also means good probers stand out a lot more than bad ones. It could even be argued to ban the use of cynos in low but allow caps to still use gate but that would be a bitter pill to swallow for null JF pilots.
I too want to go on escort fleet to get **** moved. Wait no I don't. Yeah you can slingshot things into warp but that's no reason to make gating through LS with JF/freighters a needed thing. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3202
|
Posted - 2017.03.16 18:40:27 -
[15] - Quote
Cade Windstalker wrote: For example I think the lack of local in Wormholes makes a lot of people feel safer than they actually are. Similarly people who aren't used to getting ganked through a wormhole, or don't understand their spawn mechanics, may feel safer out in an isolated null system than is actually the case.
I wonder what WH people would so if someone decided to cap a system and talk in local just to be sure he appear in the chat window as being in system. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3223
|
Posted - 2017.03.19 17:15:43 -
[16] - Quote
Vokan Narkar wrote:lowsec is fine only problem is cyno and drops...
obviously cyno cannot be removed but dropping 5 carriers on procurer come on...
This is not a game problem but a player base problem. People would rather hell-dunk than have a fight. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3229
|
Posted - 2017.03.20 16:28:07 -
[17] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Vokan Narkar wrote:lowsec is fine only problem is cyno and drops...
obviously cyno cannot be removed but dropping 5 carriers on procurer come on... This is not a game problem but a player base problem. People would rather hell-dunk than have a fight. Remove cynos. Player base behavior will change to adapt.
If you think removing cynos will stop the helldunk or blueball mentality in EVE, I now understand why you think removing cyno from LS is a good idea.
 |

Frostys Virpio
KarmaFleet Goonswarm Federation
3231
|
Posted - 2017.03.20 18:36:16 -
[18] - Quote
Salvos Rhoska wrote:Orakkus wrote:Salvos Rhoska wrote:
Explain to me how cynos/caps are justified in LS.
Citadel bashing POS bashing Other caps Combat Escalation I didnt ask you in the context I asked him. Citadel bashing, POS bashing, combat escalations, do not need cynos or caps The same happens in HS, under even stricter engagement rules, everyday, without cynos or caps. If caps are removed from LS, as I propose, you wont need caps to counter them.
By your "logic" we should remove cynos and caps from null too since I can do all everything in a sub-cap there too. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3231
|
Posted - 2017.03.20 18:39:26 -
[19] - Quote
Jenn aSide wrote:Quote:We get (hopefully!):
A more comprehensible, streamlined and robust way of showing who owns a particular system A better conquest experience More organic, meaningful and fun small-fleet combat Less territorial sprawl by major alliances A more diverse and interesting political landscape More opportunities for players to get involved in nullsec More awesome emergent gameplay We know that Dominion did the OPPOSITE of all of that, and in dramatic fashion too. CCP (like Salvos does with his posts) made the mistake of thinking you can engineer people's behavior. You can't, people are opportunistic and devious and will find a way around your game design intentions. That being said I knod of hope CCP does some of the things Salvos wants to see done. It's clear that you can't just explain things to folks like that, they need to see the bad results of a thing to learn.
Well they had one right no? I mean, didn't people start anchoring SBU in their own system or something like that thus making it even harder for an attacker to even try to contest SOV? That's "emergent" gameplay no? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3231
|
Posted - 2017.03.20 18:43:15 -
[20] - Quote
Salvos Rhoska wrote: Answer me this: -When LS has cynos and caps as does NS, but not bubbles or smartbombs, (which you have stated dont stop cynos), what is the goddam point of LS?
Well 1st, you can use smartbomb in LS. You can even use them in HS.
The no bubbles clause to low-sec game play is pretty interesting to many players. If you don't believe it, think for a second why interceptor are so popular. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3232
|
Posted - 2017.03.20 18:57:22 -
[21] - Quote
Salvos Rhoska wrote:Lan Wang wrote:Salvos Rhoska wrote:You dont need LS, and LS doesnt need you. Fk off to NS where you belong. looks pretty aggressive so maybe take your own advice HTFU, meat-puppet shill. EVE is aggressive. Deal with it.
HTFU
Los-Sec has Cynos. Deal with it. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3232
|
Posted - 2017.03.20 19:05:46 -
[22] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Snip. Explain cynos/caps in LS, in 817 systems, where you dont need cynos/caps to gatecamp, run content, to PvP, or bypass bubbles, with restrictions on engagement, where NS neighbors can drop on you with caps, when you can also run cynos/caps in the 3400+systems around it?
You don't actually need cynos anywhere in the game so saying you don't need them in low-sec is 100% irrelevant. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3232
|
Posted - 2017.03.20 19:44:44 -
[23] - Quote
Salvos Rhoska wrote:
Post-change, you dont have to worry about blops reking your cyno.
Blops aren't reking cynos. They use cynos to squash gatecamp.
Your though process is all over the place man... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3237
|
Posted - 2017.03.20 21:07:25 -
[24] - Quote
Salvos Rhoska wrote:Mr Mieyli wrote:In the context of eve, CCP decide what is right, they are god here. They literally create the (game) universe. EVE is a machine. It has no life of its own. Nor is it a perfect machine. It has flaws. It is created and populated by people whom are fallible. That CCP decides what they do with their machine, does not mean their decisions are right, rational or justified. There is a distinction between the games mechanical parts, and its organic parts (us as players and CCP). In my view, cynos/caps in LS are a dysfunctional part of the machine. NS exists over 3400 systems in which to use cynos/caps. LS exists as a slim border between HS and NS of only 817 systems. I have at length explained the inequity between NS dropping into LS vs LS dropping into NS. I have at length explained that LS content, nor gatecamps, do not require cynos/caps. Caps/cynos, rationally, mechanically, belong in NS. I understand the misgivings of LS/NS (whichever or, or however organised) about losing cynos/caps in LS for whatever purpose they currently enjoy it as. Some expressed overtly, some vested. But caps/cynos, rationally, mechanically, belong in NS. NPC Null is ideal if you want LS style non-sov. Its a vast emptiness. Player Sov is ideal if you want conflict. These spaces already exist for cyno/cap play, without restrictions. Why then are they staying in LS? Why are they arguing for LS to keep cynos/caps, when NS is out there already, with no restrictions?
I really wonder how you manage to post while holding your hands over your ears because there is no way you haven't understood how nonsensical your point is beside blatantly ignoring people while chanting lalalalala. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3239
|
Posted - 2017.03.20 23:11:16 -
[25] - Quote
Salvos Rhoska wrote:Lan Wang wrote:cynos and caps are allowed in lowsec, Protip: Check the topic of the thread.
I checked it. It does not mean CCP should implement stupid changes like your idea. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3241
|
Posted - 2017.03.21 12:43:43 -
[26] - Quote
Zirashi wrote:This is a troll right? I mean, c'mon, he's been unironically telling people to HTFU while simultaneously whining about the "unjust" cynos in low sec and "unfair" mechanics on a forum alt for over 5 pages now.
Well his forum alt got dropped some time ago and it cost him a cynabal and the crystal pod so maybe he is just salty... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3250
|
Posted - 2017.03.22 15:55:15 -
[27] - Quote
Salvos Rhoska wrote: LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.
Got stats or anything to support that opinion of yours? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3250
|
Posted - 2017.03.22 16:25:02 -
[28] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Salvos Rhoska wrote: LS players want a non-cyno, sub-cap zone to PvP in and intercept NS/HS material transport in.
Got stats or anything to support that opinion of yours? The insane volume of material transport between HS and NS, passing/cynoing through LS with impunity (under a cap umbrella), is support enough. Or do you really think LS doesnt want to pirate the hell out of that enormous bounty?
With their life style being reliant on those same JF, I doubt they all want them to be interdictable at every gate camp. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3251
|
Posted - 2017.03.22 17:06:58 -
[29] - Quote
Scialt wrote:
3. Gah... I'd hate to be forced to escort trade runs. I can't imagine many who'd like that sort of job. It might end up happening if the change were made but it doesn't seem like a positive development... having to protective fleet-blob your freighters to scare away pirates.
Will be fun to defend a cargo ship from a suicide alpha strike like Tornados or brute force DPS like Talos. It's like High-Sec ganking except you collect insurance to reduce your cost. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3254
|
Posted - 2017.03.24 20:52:38 -
[30] - Quote
Salvos Rhoska wrote:Lan Wang wrote:Nobody likes structure grinds so I highly doubt anyone would like cta escort ops Well, structure grind exists. Charge a fee as an escort.
After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion.
The idea of escort makes sense IRL where you can mostly prevent the enemy from even approaching in firing range of what you protect. In EVE, this is not the case.
Structure grind are still done because you can still get a fight out of it. The objective takes long enough to grind down that grid control is important. Against a freighter, you can have it done at some ridiculous pace thus effectively denying the possibility of defending the objective, especially if you consider your attacking ships as just cost of operation. If you targeted a loaded freighter, you have high chance of winning the ISK war even if you do not loot anything off the field.
People had reasons to consider freighter escort operation as cancer and CCP agreed with them. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3255
|
Posted - 2017.03.25 16:39:56 -
[31] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:After landing on grid, a Tornado will dump it's alpha strike into a freighter in less than 5 seconds. Tell me how you are supposed to play escort against that. And remember the cost of those is rather limited since they do get insurance payout while about half of your freighter's load will be lost in the explosion.. You can use Tornados in HS, as is right now. Infact you can do the same in LS too as it is right now. So it seems insurance is the remaining issue. Seems a fair tradeoff to me in LS where PvP is systemically less restricted than in HS.
In HS, your tornadoes are lost to CONCORD and you receive no insurance. In low sec, you will receive insurance for every Tornadoes lost and might not even lose that many in the first place anyway. meanwhile, the guy who tried to do an escort lost the ship it was supposed to protect and on average, 50% of it's content. A few week after your changes, people would realize escort flat out don't work and the only way around it the play the Niarja game hoping the gankers are not there this time except after a gank, there is not criminal timer preventing them from killing the very next one. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3255
|
Posted - 2017.03.25 16:46:47 -
[32] - Quote
Salvos Rhoska wrote:
For smaller volumes, you can use traditional MWD/Cloak, webbing, tank/align, T2cloak etc tactics just like usual on a variety of hulls for gate transit (especially as there are no bubbles in LS).
"Look at me, Salvos Rhoska, terrible idiot who think it's even remotely possible to feed some large null-sec staging/hub market by doing thousands of trips with a MWD/cloak trip blockade runner." |

Frostys Virpio
KarmaFleet Goonswarm Federation
3255
|
Posted - 2017.03.27 12:46:09 -
[33] - Quote
Salvos Rhoska wrote:Maximillian Bonaparte wrote:Snip. Heh, killboard epeening. Removing cynos/caps from LS will increase PvP content, not reduce it. JFs are making a mockery of LS, and largely benefit only large/wealthy/older corps. JFs are a 90day train just to sit in, and 7+bil off the market to buy. That is well beyond the capacity of newer players.
How about those new players join corp where they will learn how to live in low-sec and get the support of said corp who, if it's worth anything, will already have at least one JF to help handle the entire corp's logistic need.
"Think of the children" is not a good argument. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3256
|
Posted - 2017.03.27 13:34:22 -
[34] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:How about those new players join corp where they will learn how to live in low-sec and get the support of said corp You dont need JFs for that in Ls.
You don't need them anywhere. Needing them is an absolutely garbage argument and I have already told you that. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3256
|
Posted - 2017.03.27 14:37:12 -
[35] - Quote
Scialt wrote:The issue with removing Cynos/JF's from lowsec is that the null-sec empires that want to transfer goods will do them using large fleets.
People won't try to move stuff with small or unguarded transport... because it will always be killed. Transport will ONLY happen with large groups.
This might create some large fleet battles in low sec. The problem is it will kill all the small/unaffiliated groups in low sec and null sec because they won't be able to move goods. And the increase in camps will also put a huge damper on FW activity.
You're wiping out much of the small group pvp which in my mind makes low sec different from null-sec... in exchange for a few fleet battles in low-sec (most of which will be between large null sec groups since most low sec pirates are probably not pulling together 100-man fleets)
To me, this is a problem. Large fleet combat belongs mostly in Null. Small-gang/solo combat is how low sec works. Turning low-sec into a more annoying null isn't a good solution.
Nobody really want to run escort fleet even if they have large number. It's cancer and the enemy can still kill your hauling ship faster than you can respond if they find you by alpha striking it.
Add to that the fact that only 2 freighter out of 4 can actually try to fit a tank which a fleet could support.
If we go away from freighter to have ships that can be supported, we still face the alpha BS but over this, we now multiply all the required trips thus creating more cancer fleet where all the majority actually do is align-warp-jump while 5 key people are on scout and web duty to try to slingshot the damn ship into warp faster.
Even if null wanted to live by itself, it currently is impossible. We need some of HS minerals because the ratio in ore anoms isn't right. Then, we also need some moon-goo since no region provide a balanced plate. 3rd, if you ever want to run anything above T2 tank mods, you need to import them because your region can only produce one type, shield or armor unless your territory spans multiple region with different rat types.
All of this generate large volume of stuff that need to move on a daily basis. It's currently done by JFs but if you remove that, you would still need impressive m3/day to sustain anything.
It is not strictly impossible but I have doubt CCP want to restrict stuff as much as they would if JFs links with empire were cut.
We are probably the alliance that currently milk it's territory for resources the most and we still have a rather constant flow of JFs making runs because ***** need to be moved. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3261
|
Posted - 2017.03.27 19:24:00 -
[36] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Cynos provide far more content then they remove. JFs lol-cynoing through LS with billions in cargo provide no content to LS. Just provides convenient profit for entities running them, with a negligible chance of interception in LS.
It's like you don't understand that there won't be content if the goods don't reach the destination. The reason why so much stuff move between HS and NS is because that stuff gets used. The ship gets flown, the ammo gets shot, the fitting get fit, the mats gets processed and all of it get exploded at the end of the whole process. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3261
|
Posted - 2017.03.27 19:45:41 -
[37] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Salvos Rhoska wrote:Shae Tadaruwa wrote:Cynos provide far more content then they remove. JFs lol-cynoing through LS with billions in cargo provide no content to LS. Just provides convenient profit for entities running them, with a negligible chance of interception in LS. It's like you don't understand that there won't be content if the goods don't reach the destination. The reason why so much stuff move between HS and NS is because that stuff gets used. The ship gets flown, the ammo gets shot, the fitting get fit, the mats gets processed and all of it get exploded at the end of the whole process. Ofc I understand that. Makes you rich for leveraging HS markets vs NS benefits. But does this justify lol-cynoing through LS in 7+bil JFs + billions in cargo value with almost no chance of interception? That NS resources can access HS markets (Jita/Forge) and back by passing LS with little to no risk of interception? In HS CONCORD covers you. In LS you lol-cyno past. In NS, your home. Wtf is then even the point of LS? Its made a mockery of, daily, by billions in cynoing value over their heads that they cant reach.
The last time CCP made changes to jump drive enabled ship, they ended up making sure JFs had lots of range and low fatigue to be sure our lifeline were still working because in the current way things are setup, it would be broken if those lines were cut. The problem isn't that null can or can't curb-stomp low sec. The problem is that the entire null sec system is fed by the JFs and the system to allow it to live with less blood pumped into it by a **** load of JFs trips just aren't existing.
If I was to build everything I use in Null out of stuff that does not come from HS, I would end up trashing an exceptional amount of trit and pyrite for example because the mineral balance is not right. I also can't ever get much T2 mods/ships built because the moon goo is not available if you cut JF transit. In my current region, I would also pretty much have to turn all doctrine to armor because I can't sources shield modules without the trains running.
Unless your changes is to come with more to make living outside of empire a reasonable endeavor, then it won't happen. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:40:23 -
[38] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Secondary problem is caps in LS, especially with cyno, as overkill, and strongly favoring NS neighbors. Since you're back here at this thread, where is your evidence that proves this claim? Are you going to provide it, or just continue to argue for something based on lies? LS PvE content does not require caps. LS hauling does not require cynos. LS gatecamps do not require caps. LS cynos bypass LS gates. NS has far more caps than LS. Your move. PS: Lol at me "being back" in this thread. I never left.
NS PvE does not require caps. NS hauling does not require cynos. NS gatecamp does nto require caps. All god damn cynos can bypass gates. This is mostly because we have more people. I would not be surprised of some corp/alliance in LS had a higher cap ownership per person than some NS corp/alliance. Especially since many are rather newbie friendly while this does not seem to be as prevalent in LS.
Fun fact, not needing something does not mean it should be removed. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:43:21 -
[39] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote: your claims are lies. Prove that.
The game isn't dead yet so the transit of material being as efficient as it currently is can't be killing it. I mean, it been years already. It would be dead by now no? Or do you see it as some case of extremely slow cancer that will kill it withing the next 10 years if that? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:45:28 -
[40] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Fun fact, not needing something does not mean it should be removed. Fun fact. LS is not NS.
Yeah and they already have different mechanic to differentiate them. It's been working for years with jump freighter going through it. How long until the supposed Jita cancer kills the game according to you if we don't build a damn over the LS hauling river? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:46:16 -
[41] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Snip Who asked you? How many shill alts are going to intercept questions directed to someone else?
How many time will your answer to people not agreeing with you be claim that we are alt instead of actually proposing fact to support your claims? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:47:04 -
[42] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Snip PS: Player Empires rise and fall in EVE, daily, yet Jita/The Forge just gets more and more prominent.
Amarr never felt.
Your move. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:49:11 -
[43] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Yeah and they already have different mechanic to differentiate them. Yes. Which is why LS is made a mockery of by JFs.
Ganking makes a mockery out of CONCORD every time people do manage to gank something after all the nerf. Does that mean it require "Just one more nerf"? |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:51:13 -
[44] - Quote
Salvos Rhoska wrote:
That depends on how many times you presume to inadequately answer questions addressed to someone else.
This is a forum, your post are public and open to comment by anyone sir.
Salvos Rhoska wrote:Frostys Virpio wrote:Salvos Rhoska wrote:Frostys Virpio wrote:Snip PS: Player Empires rise and fall in EVE, daily, yet Jita/The Forge just gets more and more prominent. Amarr never felt. Your move. Is this supposed to mean something?
If Jita not falling is an issue, why aren't you bitching about Amarr at the same time? According to you, it should have felt by now... |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:52:15 -
[45] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Salvos Rhoska wrote:Frostys Virpio wrote:Yeah and they already have different mechanic to differentiate them. Yes. Which is why LS is made a mockery of by JFs. Ganking makes a mockery out of CONCORD every time people do manage to gank something after all the nerf. Does that mean it require "Just one more nerf"? Ganking does not make a mockery of CONCORD, cos CONCORD always wins. Try again. Not that this has anything to do with JFs in LS.
We blow up ship and collect the loot but somehow CONCORD won?
No wonder all the change you ever propose are so bad. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 19:57:17 -
[46] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:If Jita not falling is an issue, why aren't you bitching about Amarr at the same time? According to you, it should have felt by now... What should Amarr have "felt"? Wtf are you even on about? Have you not seen the figures on Jita/Forge?
Yes I did and I have absolutely no problem with that.
There are actually no problem with Jita. It's actually pretty realistic for trade to centralize in a hub making it efficient for everyone. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3268
|
Posted - 2017.03.29 20:53:48 -
[47] - Quote
Salvos Rhoska wrote:Frostys Virpio wrote:Yes I did and I have absolutely no problem with that. You have no problem with a a single NPC HS region and system housing the overwhelming majority of trade and production THROUGHOUT EVE. Are we even playing the same game?
I effectively have no problem with that and we are indeed playing the same game. Well, I think since I can't verify if you do actually play EVE... |
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